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Tuesday, December 12, 2017

UCF College of Education Art Education Program


The Instructional Technology program boasts a number of high-tech facilities for graduate students and faculty to work on individual and collaborative research and development projects including:

Academy for Teaching, Learning and Leadership

Most traditional, on-campus and mixed mode Instructional Technology courses are held in the new Academy for Teaching, Learning and Leadership on the UCF main campus. Construction of the $11 million, 45,000-square-foot Academy, next to the existing College of Education and Human Performance, was completed in August 2004. In addition to hi-tech classrooms, the Academy is home to the Toni Jennings Exceptional Education Institute; Florida's Literacy and Reading Excellence Center, or FLaRE; the Lockheed Martin Academy for Mathematics and Science; the Consortium for Social Responsibility and Character in Education; and the UCF Fellows, a collaboration on intercollegiate, multidisciplinary projects that advance research focused on K-20 education. The Academy is partnering with other educational institutions, including the Department of Education, the 11 school districts in Central Florida, businesses and community agencies to prepare teachers, counselors, school psychologists and school administrators to be competent and caring professional educators. The Academy also houses the Instructional Technology Graduate Lab.

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Instructional Technology Graduate Lab (ITGL)

The Instructional Technology Graduate Lab is housed in the new Academy for Teaching, Learning and Leadership and is dedicated to Instructional Technology students and faculty working on class projects or on grants or other research and development initiatives outside of class. The ITGL contains over 20 computer and multimedia development workstations, and a high-end multimedia presentation system that are organized in 3 basic funcational areas: (a) seminar/workshop presentation area; (b) individual and small group work area; and (c) a lounging area. The lab provides students with access to cutting-edge technologies, as well as a variety of multimedia and research software applications used in and out of class, so students can work on projects outside of the teaching labs. Students may also heat up lunch, store snacks and relax in the small, but comfortable lounging area. In addition, funds have been allocated to add two mid-range video editing systems to the lab in the near future, and plans are in motion to set up a library of IT related magazines, books and journal articles.

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Center for Research and Education in Arts, Technology and Entertainment

The newly established Center for Research and Education in Art, Technology and Entertainment (CREATE) brings together expertise from across traditionally isolated disciplines to design, develop, validate and research innovative training and educational programs. The purpose of the Center is to provide an active applied research and development environment that facilitates students and faculty collaboration with industry partners and community leaders to extend knowledge of new media and how to apply them to address real-world challenges. The overarching goal of this initiative is to investigate the intersection of three concepts: story , technology, and live performance as a means of enhancing and enriching human experience in areas such as art, entertainment, education, workforce development, training, and life-long learning. The Center is housed in new $6 million UCF facilities located in downtown Orlando, where it will support extensive community integration initiatives including a Digital Academy for local K-12 students.The Center embodies a culture of innovation, where problem-driven research and development is conducted to generate fundamental knowledge about media creation and its impact on human experience, while producing compelling demonstrations and useful products to clients and customers from a variety of applied areas such as education, military training, workforce development, interactive entertainment, computer gaming, and others. It also offers an environment that fosters collaboration across traditional disciplines (e.g., computer science, visual narrative and storytelling, graphic art and animation, psychology, film, instructional technology, education, humanities, communication, and digital media) by bringing together eminent scientists, artists, engineers, and other technical personnel from these fields.

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Partnership II Building

To add to its capabilities, the College of Education and Human Performance at UCF added offices and laboratory space located in a new 95,575-square-foot Partnership II building to work in collaboration with the UCF Institute for Simulation and Training, the UCF Team Performance Laboratory, the Army's Program Executive Office for Simulation, Training and Instrumentation, and the U.S. Marine Corps' Program Manager for Training Systems. The facility also houses UCF's Course Development and Web Services division and the Advanced Distributed Learning Laboratories which includes a two-story studio, along with multimedia production and research and development spaces. Faculty and staff researchers are engaged in studying and developing new simulation and other technologies to improve the university's and military's abilities to provide classes and training via the World Wide Web to students and soldiers around the world. For example, the collaboration emerging from researchers and educators from UCF and the ADL Co-Lab who are co-located in Partnership II is worthy to note. Administrators, faculty and staff from UCF and the ADL Co-Lab have a signed general collaborative teaming agreement and have already initiated discussions on the development and testing of shared content repositories. The growing relationship between UCF and the ADL Co-Lab can also inform the development of SCORM compliant Army Learning Objects (ALO) as an integral part of the process that will be used to design the Instructor and Develop Training.

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Research Park

Located next to the UCF main-campus, Research Park offers Instructional Technology students, faculty and staff a wealth of opportunities to work on internships and IT related research and development projects with professionals across disciplines. The 1,000-acre park, which for the past five years has ranked among the top 10 research parks in the nation is home to about 90 companies, 9,000 employees and elements of the U.S. Army, Navy and Marines, as well as university departments and projects. Although the park's foundation is U.S. military simulation and training research, the door is open to any other enterprise which can enhance UCF and the area's economic development through partnerships with the university and research park. UCF's Institute for Simulation and Training, Central Florida Technology Development Center, the National Center for Forensic Science, Crime Mapping and Data Management and Public Safety Research centers are in the Research Park, along with the Naval Air Warfare Center Training Systems Division and other joint missions with government entities. On the private side, Siemans/Westinghouse, AT& T Wireless, Silicon Graphics, Hewitt Associates and others operate in the park. The University Tech Center serves as a "incubator " transition site, where private industries develop and produce products and services based on university research.

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